Unaffiliated Characters

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Unaffiliated Characters

Postby RangerC » Tue Apr 08, 2008 1:21 pm

A thought just came to me, regarding unaffiliated characters like Truth. If they're just like normal agents, with exposure costs and such, then it really seems to me like they're just freelancing guys in the hire of any conspiracy. And that doesn't really fly with me at all.

So.

What if, as a template for design of characters who are trying to bring down the conspiracies (Truth "faction", for example), we had 0-Exposure characters with alternate costs to play...characters who affected all players equally badly. In other words, you introduce a group hazard to the table, but you get to control what that hazard is, so you can reduce its impact for yourself. These characters should probably also have a loaded keyword, "Truth", which prevents them from being used to fulfill agendas.

You could also have unaffiliated agents as freelancers, so ones with an exposure cost who work just like normal agents.

Thoughts?
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Postby Leverandon » Tue Apr 08, 2008 7:19 pm

I think this variant type of character seems like a great idea for an expansion set, but it may be beyond the scope of the base set. I'd prefer to merely introduce a few frelance "non-aligned" agent cards, if we have any non-aligned in the first set.
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Postby RangerC » Tue Apr 08, 2008 7:23 pm

On that thought, that reminds me that we were planning to throw the "Truth faction" in, later on. This could be essentially the same.
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Postby Foreman » Tue Apr 08, 2008 8:36 pm

Leverandon wrote:I think this variant type of character seems like a great idea for an expansion set, but it may be beyond the scope of the base set. I'd prefer to merely introduce a few frelance "non-aligned" agent cards, if we have any non-aligned in the first set.


I was thinking that the characters with no game text that are in the starter would be great non-alligned characters. This way every faction would have some access to strength, influence, or stealth skills, and since they have no game text we don't have to worry about seperating their abilities from any others.

As for the Truth Seekers as a faction I think the best way to do this would be to have a conspiracy card for them that explains any special rules for them.

Ex.

Seek the Truth
You may only play Truth Seeker characters. Truth Seeker characters in your deck do not have additional cost or exposure due to loyalty icons. When your truth seeker character is exposed kill that character instead. You may only complete Truth agendas.

Then we could label any goals this group would have (steal data disk, follow paper trail etc.) as Truth agendas.

This way it would be very hard to expose the group as a whole, but if an individual is found out they would be "dealt with".
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